Auto-select imported objects when import is complete
Option to group imported objects
Integration with default AutoCAD DWG/DXF Import Options dialog
New in V1.5:
Set custom path for copied AutoCAD geometries
"Use Path" checkbox to toggle between default and custom paths
Enhanced flexibility for users who change AutoCAD's Temporary Drawing File Location
Download: The plugin can be downloaded from the description below the video on YouTube.
Multiple Sections v1.5
A powerful 3DS Max plugin that creates multiple 2D sections on the 3 axes with advanced control options and vertex cleaning functionality.
Core Features:
Create multiple 2D sections on X, Y, or Z axes
Control number of sections and spacing between them
Offset the start of section creation
Flip axis direction (e.g., top to bottom for Z axis)
Weld vertices option for cleaner geometry
Flexible spacing/count calculation modes
Delete all created sections with one click
Select all created sections for further editing
New in V1.5:
Vertex cleaning functionality for sections
Works with sections created by this plugin
Compatible with existing splines in the scene
Removes unnecessary vertices for cleaner geometry
Download: The plugin can be downloaded from the description below the video on YouTube.
drawparamLine v2
A powerful 3DS Max script that allows users to create 2D lines with specific lengths and angles, featuring multiple creation methods and advanced editing capabilities.
Core Features:
Create 2D lines with specific lengths and angles
Modify length of last created line at any time
Two creation methods: picked point with XYZ orientations, and two picked points
Load existing 2D shapes from scene (2 vertices only) and modify their lengths
Respects current orientations of loaded lines
Works with lines created by Max's native line tool
Supports modifiers on top of Line objects while maintaining length modification
Advanced Usage:
Use as helper tool to adjust mesh edge lengths and orientations using snap functionality
Created lines serve as guides to move mesh edges with precise control
Seamless integration with existing 3DS Max workflow
Persistent editing - reopen dialog and continue modifying any line
Precision control for architectural and technical modeling
New in v2:
Two-point creation method with directional control
Enhanced line loading and editing capabilities
Improved workflow with modifiers support
Download: The plugin can be downloaded from the description below the video on YouTube.
CopyPaste V1.5
An updated version of the CopyPaste plugin that allows you to copy and paste geometry between opened 3DS Max files or within the same file, featuring enhanced control and user feedback.
Core Features:
Copy and paste geometry between opened 3DS Max files
Copy and paste within the same file
Streamlined workflow for geometry transfer
Support for complex geometries and objects
New in V1.5:
Base point functionality for precise copying and pasting
Clear cache button to save hard drive space
Status section providing real-time feedback for all actions
Enhanced user interface with better visual feedback
Improved performance and stability
Usage Benefits:
Efficient geometry transfer between projects
Precise positioning with base point control
Real-time status updates for better workflow management
Cache management for optimal system performance
Download: The plugin can be downloaded from the description below the video on YouTube.
ZoomExtSelFix V1.5
A critical bug fix plugin that resolves the Zoom Extents Selected tool issue in 3DS Max, ensuring proper viewport zooming behavior when working with sub-object levels.
Problem Solved:
Fixes default Zoom Extents Selected tool issue in 3DS Max
Prevents unwanted zoom to whole scene when in sub-object level
Forces Zoom Extents Selected to zoom in on selected object only
Eliminates confusion when working with sub-object elements
Key Features:
Seamless integration with 3DS Max viewport controls
Works with the default Z shortcut key
Maintains original Zoom Extents Selected functionality
Automatic detection of sub-object level states
Fixed in V1.5:
Resolved error when switching from Modify Panel to other modes
Eliminated crash bug from version 1.0
Improved stability across different 3DS Max modes
Enhanced error handling and mode detection
Usage Benefits:
Streamlined workflow for sub-object modeling
Eliminates viewport zoom frustration
Consistent behavior across all modeling modes
Professional workflow optimization
Download: The plugin can be downloaded from the description below the video on YouTube.
Isolate By Material v2.5
What this plugin does is, you select a single object, then use a script to isolate all objects with the same material, and if the selected object has no material applied, it will warn you of that, if you click Yes you will isolate all objects with no materials applied to them, which is useful if you forgot to apply materials to some objects, script will help you to discover that.
Key Features:
Select single object and isolate all objects with same material
Warns if selected object has no material applied
Option to isolate all objects with no materials applied
Helps discover objects with missing materials
Update 2.5: Huge increase in speed, especially in scenes with huge amount of groups and nested groups
Benefits:
Efficient material management workflow
Prevents rendering issues from missing materials
Time-saving for complex scenes with many objects
Improved performance with optimized material isolation
Download: The plugin can be downloaded from the description below the video on YouTube.
MatchMaterialAndUVs v2.0
This script allows users to match a source's material, UVW Maps, or Unwrap UVW modifiers. You can choose any combination of these three, with option to either preserve target's existing modifiers or replace them with source's.
Key Features:
Match material from source object to target object
Match UVW Maps from source to target object
Match Unwrap UVW modifiers from source to target object
Choose any combination of material, UVW Maps, or Unwrap UVW
Option to preserve target's existing modifiers
Option to replace target's modifiers with source's
New in V2.0:
Major upgrade from V1.0
Users can pick what they want to match
Old script didn't allow users to pick desired matching options
Script adds source's modifiers on top of target's modifiers (fixed in V2.0)
Usage Benefits:
Efficient material and UV matching workflow
Flexible matching options for different scenarios
Time-saving for complex scene management
Professional workflow optimization
Download: The plugin can be downloaded from the description below the video on YouTube.
Lights Switch V2.0
Basically, the script, when clicked, will go through all lights in the scene, and if any light is ON it will turn it OFF. On the other hand, if we click the script and it sees that all lights are OFF it will turn them all ON again. This is useful when we want to do test renderings and we want to isolate one or more lights to detect how much they are influencing the scene lighting.
Key Features:
Toggles all lights in the scene ON or OFF with one click
Automatically detects current state of all lights
Turns all lights OFF if any light is currently ON
Turns all lights ON if all lights are currently OFF
Useful for test renderings and lighting analysis
Helps isolate individual lights to see their influence on scene lighting
New in V2.0:
Fixed a bug in a special edge case when the scene is full of Corona lights
Previously, the script managed to turn all lights OFF, but failed to turn them ON again in specific Corona light scenarios
Improved reliability across different light types and renderer configurations
Download: The plugin can be downloaded from the description below the video on YouTube.
3DS Max-Plugin [UPDATE]-Move To Surface V2.0
This is an updated version of the script called "Move To Surface". To use it: select a collection of objects, click the script, and pick a target geometry to drop the selected objects onto. This updated version will consider the presence of groups and/or objects that are in a hierarchy and will drop the topmost parent.
Download: The plugin can be downloaded from the description below the video on YouTube.
3DS Max - Remove Materials Utility Has No Undo - Fixed With Maxscript
In this tutorial, we will learn how to replace the Remove Materials utility with our own tool using a single line of MaxScript, and we will learn how to convert this line of code to a regular tool by creating a button for it and placing it on our toolbar. The reason is that the built-in tool lacks the Undo operation.
What You'll Learn:
How to replace the Remove Materials utility with a MaxScript tool
Creating a single-line MaxScript command for removing materials
Converting MaxScript code into a toolbar button
Adding the tool to your 3DS Max toolbar
Using the new tool with Undo support
3DS Max - Unhide By Pick - Plugin
This new script I created allows the user to unhide objects using the mouse button, by temporarily hiding the current scene and unhiding all hidden objects, so you can pick the objects you like to unhide. After picking the objects, you can right-click, and your original scene is back again, plus the objects you've picked.
What You'll Learn:
Temporarily hiding visible objects to unhide hidden objects
Using mouse picking to select which hidden objects to unhide
Right-click functionality to restore the original scene plus the picked objects
Download: The plugin can be downloaded from the description below the video on YouTube.