In this grasshopper tutorial, we will model a parametric pendant lamp. You'll learn about multiple components and how to approach a model like this.
In this tutorial, you will learn how to create a parametric shelf. You will learn how to approach a model like this, and you will also learn about many of its components.
In this tutorial, we will learn how to create a parametric cylindrical lamp shape with a variable number of sections that have bulges, and these bulges are not at the same level. In the end, we'll end up with a model where we can control almost all of its aspects parametrically. You'll learn many tools and tricks during this tutorial, so stay tuned until the end.
In this Grasshopper 3D modeling tutorial, we will learn how to create something like a lamp body made of blades, where you can control all the aspects of the model using spinners. You can use this exercise as a starting point to create many interesting shapes for other purposes.
This tutorial will show how to customize the components icons inside the Grasshopper document. Starting from minute 2:25, we will create a simple PNG icon using Photoshop, with some recommended tips for a more professional look and better quality.
In this Grasshopper exercise for beginners, you'll learn about many components and techniques that will help create many forms besides the one in the video. At the end of this tutorial, I will leave you with 2 small exercises that you can do on your own, basically minor adjustments to this exercise.
In this quick tip Grasshopper tutorial, you will learn how to get rid of components that belong to plugins that are not installed on your system.
In this Grasshopper tutorial, we will learn how to model the solid geometry that is shown in the video's thumbnail. You will learn many tools, and techniques, so stay tuned to the end of the video.
In this tutorial, we will learn about the Prune Tree component. This component will let you take a tree (a list of sub-lists), where the number of elements in these sub-lists (or Branches if you like) is not the same, and then, using the Prune Tree component, you can grab only the sub-lists with a predefined minimum and maximum number of elements, and exclude the others.
In this tutorial, we will learn about 2 Grasshopper components: Partition List (minute 00:15) and Split Tree (minute 06:30).
Partition List lets you take a list and output a list of sub-lists where the count of elements in each of those sub-lists is controlled using a custom pattern.
The Split Tree component allows you to take a complex list of sub-lists and pick from one or more of those sub-lists one or more elements, or even a range of elements based on a supplied mask.
You'll also see how to use the Clean Tree component (minute 15:50).
In this tutorial, we will learn about the Explode Tree component. This component will let you take a tree (a list of sub-lists), and separate them into individual branches.
In this Grasshopper tutorial, we will learn how to create a parametric bookshelf, where, at the end of this tutorial, you'll be able to control all the object's parameters. Also, you'll learn about many grasshopper components and useful techniques that will help in other projects, so stay tuned to the end. Around minute 15:45 I used a component called Close Curve, I forgot to mention that it's part of the Pufferfish plugin and not the default Grasshopper's tools. You can download the plugin from here: https://www.food4rhino.com/en/app/pufferfish
In this Grasshopper for Rhino tutorial, we will learn how the Flip Matrix component works, and how it can alter the results
This is a two-part Grasshopper tutorial, where we will learn how to create an arcade structure. After finishing the definition, we will be able to control all the parameters of this structure.
In this second part of the Arcade Structure Grasshopper tutorial, we will continue from where we left off to finish the structure, and we will learn some additional features and techniques. We will be using a component from the Pufferfish plugin, so try to download it from here: https://www.food4rhino.com/en/app/pufferfish
In this grasshopper tutorial, we will learn how to create a sun-like shape wall mirror. We will be able, after completing the definition, to control various parameters of the end result.
In this Grasshopper tutorial for Beginners, we will learn about the Closest Point component. This component expects two collections of points, and it will go through the first collection one point at a time, measure its distance with all the points in the second collection, and place a point on the point with the shortest distance. It will also output the distance values. We will see how to use the distance values to create interesting shapes. We'll keep this tutorial very simple.
Files used in the first video can be downloaded here: https://drive.google.com/file/d/1-SUfsHZSCIHAxBVbIZ0jCM00C5PS5mg3/view?usp=sharing In this second part, we will add the Remap Numbers component to map the original distance range into a new custom range, where we control the minimum and maximum move amount on the Y-axis. Please watch until the end to get a full explanation of the process.
In this third part of the Grasshopper series on attractors, we will learn about another component called Curve Closest Point, which is another way to have attractor points affect your shape. I recommend you also watch the first two videos in the series to have a better understanding of the attractors' logic, even though this video, by itself, presents a good explanation on its own.
In this new Grasshopper tutorial, we will learn how to create a Faceted loft. And at the end, we will see how to subdivide each polygon into 2 triangles using the LunchBox plugin: https://www.food4rhino.com/en/app/lunchbox
In this Grasshopper tutorial, we will learn how to move an object to the origin, and we will extend the idea to slide the object along a vector pointing to the origin, giving you more control over how the object reaches its target position.
In this video, you'll learn how to save multiple views in a Grasshopper definition, so that you can go back to them quickly. This will save you a lot of time, especially in a very crowded grasshopper definition. Panning and Zooming In and Zooming Out every time you need to go to a certain area can be time-consuming and sometimes frustrating.